The 1980’s comic sales reached a new market, due at least in
part to the new specialty “fan shop” comic stores that began arising for
collectors and readers alike. Although comic sales never quite reached
pre-Comic Code levels, the new shown interest allowed the market to somewhat recover
[3].
Even adventure comics began to hit a snag when comics about
World War II seemed far enough in the past to seem irrelevant to many readers. But where war comics were on the decline,
superhero comics were on a substantial rise. Through the 1970s and 80s, sales
for superhero titles went up, as did the general fan-base for superheroes [3].
Although the superhero genre was “in decline since the late
sixties,” the next couple of decades would ignite the genre and the comic
industry in general. “The slow maturation that American mainstream comics had
been experiencing over the previous decade took a dramatic leap forward [6].”
-------
1970s anthology, Star
Reach, “lacked the inhibitions of the Comics Code, freeing creators to
pursue more sophisticated themes. “Paired with the American trend towards
longer, more involved stories, this led to a new focus on the craft of writing
for the comics medium as a literary pursuit in itself, rather than simply a
frame on which to hang the art [6].”
In 1975, Len Wein and Dave Cockrum “reinvigorate[ed]” the
X-men franchise, opening up “a major shift” in American comic stories. Chris
Claremont later took over for Wein on The
Uncanny X-Men, and, focusing on the teen-centered market, developed more
complex plots and individualization of characters in lieu of an issue’s
“self-contained stories”. Claremont also helped develop the “’family’ theme” of
X-Men, “in a direct appeal to the
outsider’s desire for a place of belonging—a theme many young superhero comic
fans could relate to and become deeply invested in [6].”
As the stories of serials grew longer, publishers began to
release “mini-series” and “maxi-series” starting from 1979. The end of episodic
comics also aided to their “collectability” since several issues were needed to
keep track of full stories and events. However, this also resulted in hampering
the ability for new readers to keep track of previous events, thus gave rise to
the “comics’ fandom as an insular subculture [6]”.
Greater, more in-depth stories allowed for more political
and “adult-focused content” for the more “mature-reader” of the 1980’s. The
feminism wave of the 1960s brought awareness to popular sexist stereotypes,
calling for “the complete reassessment of the industry’s treatment of women
characters.” However, it wasn’t until the 1980s when publishers began to
include this transformation [3].
By the end of the 1970s, comic book sales (including
superhero titles) were low. Still sold at newspaper stands (and viewed as
similar product), comic books were sold merely as a buffer profit or “bonus” by
vendors, rather than as a valuable merchandise. However, the venues of
underground comix proved that comics could be sold in separate or different
venues from newspapers and still sell, such as specialty stores. Some of these
stores evolved and grew their markets into general comic stores, where readers
could purchase and collectors could sell or trade their old comic books. Comics
also began to be ordered beforehand by consumers, rather than vendors
purchasing them wholesale, thus cutting down on vendor returns and profit risk.
This direct market approach allowed store owners to not only cut down on the
stock received from publishers, but to customize their stores according to what
they wanted to provide, allowing the stores themselves to help regulate title
distributions. This newfound profitability “saved the comic book, but by doing
so… changed the comic book’s appearance [4].” “By the mid-1990s, over ninety
percent of all comics were being sold through this channel. In the space of a
few short years, the fan market had gone from being a parallel outlet of little
commercial importance, to becoming the new mainstream [3].”
“It was these ‘veteran fans’ that dictated the creative
evolution of the comics, and increasingly, it was other veteran fans like them
who would produce the comics they read. In short, in order to survive in the
direct market, publishers were forced to attend to the needs of their most
enthusiastic supporters, isolating themselves more and more from the outside
world… [4]”
In 1984, Marvel’s Secret
Wars became the “first large crossover ‘event’”, which covered a single
storyline across several comic titles (think Marvels’ current film series). DC
attempted a similar event with Crisis on
Infinite Earths [6].
The downturn of comic sales in the 70s and 80s is often
shown to correspond to the rise of TV and video games. However, this factor may
have also helped spread popularity of certain serials, such as Star Wars (1982) and Indiana Jones (1984), based on their
film counterparts [3].
“In the latter half of the 1970s, comics like Sabre (1978), by Don McGregor and Paul
Gulacy, a sci-fi thriller with nudity, announced the arrival of a new age in
which a non-children’s audience could access comics that broke with the limitations
of the Comics Code, but not with those of the traditional genres [4].
Comics “not subject to Comics Code censorship” and often
included more ‘mature’ content compared to major publishers, “ground-level”
comics were a newfound middle ground. Star
Reach was one popular comic of this type, and one of the few comics “where
mainstream and Underground met.” Star
Reach also included the first printing of an English-translated Japanese
comic, although the pieces did not insight any greater interest in importing
manga.Star Reach was one of “the
earliest concerted attempts by mainstream creators to enter the world of
alternative publishing [6]”.
Gil Kane released His
Name is Savage (1968) but it didn’t sell well, despite its magazine format
and higher “abundance of text” to appear more literary-conscious [4]. Blackmark (1971) was Kane’s second
attempt and proclaimed it as “the next step forward in pictorial fiction”.
Although Blackmark was visually
impressive, it was in essence reminiscent of pulp magazines of the 1950’s
rather than an overall new look [6].
There were some other attempts to further the comic medium through
the 1970s, including Jack Katz’s First
Kingdom[4], but none quite popularized it until Will Eisner’s Contract with God in 1978, released as
what he called a “graphic novel”,used in attempt for more literate-serious
attention [8]. Released at a time when comics were still viewed as material for
children or less mature readers, this collection of four related stories, as
well as others by Eisner and several others, would only later help to project the
medium into a field of higher criticism.
Next time in A Scroll in Time…
Thank you all for your part in keeping this blog going. This entry marks the end of Season One, and thus the start of a new turning point. I will be taking a several-month hiatus from posting, during which I will be catching up on a bunch of research materials and writing a bunch of new, more in-depth accounts and entries. I apologize for the sometimes uncertain posting schedule that has occurred in the last year, but by preparing my entries earlier, I hope to eliminate that for the years to come. I am having so much fun doing this blog, and hope to bring a vast new interest in learning and understanding the ways culture and history shape our comics today.
In
order to stay up to date with the latest blog news, I highly suggest to
either input your email at the top right of the page, or follow the
blog on Twitter or Facebook! Thank you all for your part in keeping this blog going. This entry marks the end of Season One, and thus the start of a new turning point. I will be taking a several-month hiatus from posting, during which I will be catching up on a bunch of research materials and writing a bunch of new, more in-depth accounts and entries. I apologize for the sometimes uncertain posting schedule that has occurred in the last year, but by preparing my entries earlier, I hope to eliminate that for the years to come. I am having so much fun doing this blog, and hope to bring a vast new interest in learning and understanding the ways culture and history shape our comics today.
I want to send out a special thank you to my supporters on Patreon, without whom I would not have been able to obtain so many great books and resources which will help the growth of this blog. If you like what you see, and would like to help A Scroll in Time blossom further, please consider pledging to the blog on Patreon.com. Your support is greatly appreciated.
STAY TUNED….
[1]
Couperie, Pierre, Maurice Horn, Proto Destefanis, Edouard François, Claude
Moliterni, Gérald Gassiot-Talabot, and Eileen Hennessy. A History of the Comic
Strip. New York: Crown, 1968. Print.
[2] Steranko, James. The Steranko History of Comics. Reading, PA. 1970. Print.
[3] Sabin, Roger. Comics, Comix & Graphic Novels. Hong Kong. 1996. Print.
[4] Garcia, Santiago. On the Graphic Novel. University Press of Mississippi. 2015. Print.
[5] Hajdu, David. The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America. New York. 2008. Print.
[6] Mazur, Dan, and Alexander Danner. Comics: A Global History, 1968 to the Present. London: Thames & Hudson, 2014. Print.
[7] Wright, Bradford W. Comic Book Nation. Baltimore, MD. 2003. Print.
[8] Andelman, Bob. Will Eisner: A Spirited Life. M Press. 2005. Print.
[2] Steranko, James. The Steranko History of Comics. Reading, PA. 1970. Print.
[3] Sabin, Roger. Comics, Comix & Graphic Novels. Hong Kong. 1996. Print.
[4] Garcia, Santiago. On the Graphic Novel. University Press of Mississippi. 2015. Print.
[5] Hajdu, David. The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America. New York. 2008. Print.
[6] Mazur, Dan, and Alexander Danner. Comics: A Global History, 1968 to the Present. London: Thames & Hudson, 2014. Print.
[7] Wright, Bradford W. Comic Book Nation. Baltimore, MD. 2003. Print.
[8] Andelman, Bob. Will Eisner: A Spirited Life. M Press. 2005. Print.