The 1970s brought about another generation of new comic artists. Emerging with their own stories, inspired by the comics they read growing up, these new artists brought a new wave of science fiction, horror (while within the Code), and other nostalgic materials. One popular example came about in 1972 with DC’s own Swamp Thing, by Berni Wrightson and Len Wein, who became a successful character “through the next four decades [6].”
Neal Adams’ Deadman presented a maturity and emotional factor “new to comics” by that point, allowing it to seem much more down-to-earth (figuratively or literally) than some other superheroes in the stands and shops. Adams would continue this grounded sensibility in other serials like the Green Lantern/Green Arrow of 1970-1971, which had its heroes facing racism, drug addiction, and other concerns that would have been present in society. Just one example in an issue of the Green Lantern/Green Arrow series in 1970, Green Arrow, a new hero representative of the contemporary time-period, argues with Green Lantern, a more conservative hero, after his saving a slumlord from an assault by his tenants. The contrasting viewpoints between Green Lantern and Green Arrow became a prevalent focus in the comic series [7]. Adams is also credited with transitioning Batman from the “blocky” look of its original artists to the “’dark knight’ approach” as we would recognize him today [6].
Underground “Comix”
From 1967 to 1975, the comix boom surged almost entirely from self-publishing outlets. University magazines that became significant include University of Texas’s The Texas Ranger and University of Wisconsin’s Snide [3].
Zap (1968) created by Robert Crumb served as a major turning point and “the title that started the whole comix ball rolling.” Its mixed inspiration, from MAD to Disney, along with its contrasting content with the strips themselves (complete with a parodied Comic Code seal on the cover), appealed to a massive audience. Beginning by selling on street corners, Zap quickly reached a more professional publisher, The Print Mint. Following this, the magazine took off in popularity, creating its own market of consumers [3].
Underground in the Conventional World
The animated film of Crumb’s series Fritz the Cat and Marvel’s Comix
Book were indicators of the influence by underground-style and art in the
mainstream and pop media/culture. In 1972, Fritz
the Cat, the animated film based on Crumb’s comic of the same name (and the
first animated rated-X film) was, although a commercial success, such a
downturn from the original comic that artist Crumb demanded to be removed from
the movie’s credits. Similarly, the
release and fall of Marvel’s short-lived Comix
Book series in 1974 was (only five issues long) pointed as a ‘beginning of
the end’ for underground comix as a whole [3]
as it failed to appeal “to the counterculture nor to fans of mainstream funny
comics [4]”.
The Downfall of Comix
“The American comix underground was not built to last.” Most
comix cartoonists only maintained themselves “as long as the inertia of the
movement lasted”, according to Garcia. Harvey Kurtzman, an underground artist
himself, describes underground artists he knew as “very frustrated guys, torn
between a desire for material success and a contempt for it.” Gilbert Shelton
described the sentiment as a paradox, stating “if we succeed, we’ve failed. But
if we fail, we’re successful.” Thus it was precisely once mainstream venues
began taking notice of the underground movement that many perceived the end of
it altogether [4].The Downfall of Comix
The beginning of the end was in 1973, when underground comix were criticized by one of their own, Bill Griffith, for stating they were saturated with “clichés of terror, fantasy and pornography, no longer with any ironic intent.” The external world also viewed this as a hindrance as many stores, concerned for their financial bottom lines and community image, began halting their distribution of lesser-sold and obscene titles. By the mid-1970s, ‘underground’ became more of a genre than a movement or style [4].
Next time in A Scroll in Time...
We see how the transformation of comics in the '70s helps boost the image of comics in the 1980s and on!
Stay tuned!
[2] Steranko, James. The Steranko History of Comics. Reading, PA. 1970. Print.
[3] Sabin, Roger. Comics, Comix & Graphic Novels. Hong Kong. 1996. Print.
[4] Garcia, Santiago. On the Graphic Novel. University Press of Mississippi. 2015. Print.
[5] Hajdu, David. The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America. New York. 2008. Print.
[6] Mazur, Dan, and Alexander Danner. Comics: A Global History, 1968 to the Present. London: Thames & Hudson, 2014. Print.
[7] Wright, Bradford W. Comic Book Nation. Baltimore, MD. 2003. Print
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