The 1970s brought about another generation of new comic
artists. Emerging with their own stories, inspired by the comics they read
growing up, these new artists brought a new wave of science fiction, horror
(while within the Code), and other nostalgic materials. One popular
example came about in 1972 with DC’s own Swamp
Thing, by Berni Wrightson and Len Wein, who became a successful character
“through the next four decades [6].”
Neal Adams’ Deadman
presented a maturity and emotional factor “new to comics” by that point, allowing
it to seem much more down-to-earth (figuratively or literally) than some other
superheroes in the stands and shops. Adams would continue this grounded
sensibility in other serials like the Green
Lantern/Green Arrow of 1970-1971, which had its heroes facing racism, drug
addiction, and other concerns that would have been present in society. Just one
example in an issue of the Green
Lantern/Green Arrow series in 1970, Green Arrow, a new hero representative
of the contemporary time-period, argues with Green Lantern, a more conservative
hero, after his saving a slumlord from an assault by his tenants. The contrasting
viewpoints between Green Lantern and Green Arrow became a prevalent focus in
the comic series [7]. Adams is also credited with transitioning
Batman from the “blocky” look of its original artists to the “’dark knight’
approach” as we would recognize him today [6].
Thanks to the various publishers’ abilities to contour plot
points around code-approved content, the superhero genre had readers flocking
to comic books during the 1960s. However, this grand attraction also resulted
in directing attention towards adolescents and children-focused sales, and
retracting or outright ignoring adult readers and adult-like content. A decade of superhero-intensive hype eventually
created the effect of a burnout towards the end of the 1960s [6].
Underground
“Comix”
From 1967 to 1975, the comix boom surged almost entirely from
self-publishing outlets. University magazines that became significant include
University of Texas’s The Texas Ranger
and University of Wisconsin’s Snide [3].
As stated previously, the underground comics/comix were in
many ways their own, as Sabin states, “anti-Comic Code reaction”, since they
often included what the Code forbade, including drugs, sex (where the ‘x’ in
‘comix’ stems from), and political messages or meanings[3]. EC
Comics, publisher of MAD and many other comics popular in the 40s and 50s,
became “the grand model” for many cartoonists in the underground movement. Some
even saw underground comix “as revenge for the destruction of EC at the hands
of institutionalized censorship [4].”
Political messages took on their own path within the wake of
the American hippie movement. Taking place during the mid-to-late 1960s, the
movement pressed its own messages against
the Vietnam War, the Civil Rights struggles, Women’s and Gay Liberation
movements, and others [3].
Zap (1968) created
by Robert Crumb served as a major turning point and “the title that started the
whole comix ball rolling.” Its mixed inspiration, from MAD to Disney, along with its contrasting content with the strips
themselves (complete with a parodied Comic Code seal on the cover), appealed to
a massive audience. Beginning by selling on street corners, Zap quickly reached a more professional
publisher, The Print Mint. Following this, the magazine took off in popularity,
creating its own market of consumers [3].
Many artists followed with their own works out of
inspiration from MAD and Zap, like Bijou Funnies (1968) from Chicago, Young Lust (1970) based in San Francisco, and Bizarre Sex (1972) out of Milwaukee. Comix by and for women also
emerged through Wimmen’s Comix (1972),
It Ain’t Me Babe (1970), and several
others [4]. This new
movement made its own substantial mark by being “the first time, generally
speaking, that women creators had been given the scope to produce stories by themselves
[3].”
Autobiographies also came on the rise via underground comix,
such as Binky Brown. An open and honest loose memoir by Justin
Green, Binky Brown followed the main character through “his adolescent sexual
anxieties, suffering from what today is known as Obsessive Compulsive
Disorder.” The breadth of honesty portrayed by Green allowed readers to
recognize a greater possibility in the comic medium, inspiring future artists
like Art
Spiegelman[4].
Underground in the Conventional World
The animated film of Crumb’s series Fritz the Cat and Marvel’s Comix
Book were indicators of the influence by underground-style and art in the
mainstream and pop media/culture. In 1972, Fritz
the Cat, the animated film based on Crumb’s comic of the same name (and the
first animated rated-X film) was, although a commercial success, such a
downturn from the original comic that artist Crumb demanded to be removed from
the movie’s credits. Similarly, the
release and fall of Marvel’s short-lived Comix
Book series in 1974 was (only five issues long) pointed as a ‘beginning of
the end’ for underground comix as a whole [3]
as it failed to appeal “to the counterculture nor to fans of mainstream funny
comics [4]”.
The Downfall of
Comix
“The American comix underground was not built to last.” Most
comix cartoonists only maintained themselves “as long as the inertia of the
movement lasted”, according to Garcia. Harvey Kurtzman, an underground artist
himself, describes underground artists he knew as “very frustrated guys, torn
between a desire for material success and a contempt for it.” Gilbert Shelton
described the sentiment as a paradox, stating “if we succeed, we’ve failed. But
if we fail, we’re successful.” Thus it was precisely once mainstream venues
began taking notice of the underground movement that many perceived the end of
it altogether [4].
The beginning of the end was in 1973, when underground comix
were criticized by one of their own, Bill Griffith, for stating they were saturated
with “clichés of terror, fantasy and pornography, no longer with any ironic
intent.” The external world also viewed this as a hindrance as many stores,
concerned for their financial bottom lines and community image, began halting
their distribution of lesser-sold and obscene titles. By the mid-1970s,
‘underground’ became more of a genre than a movement or style [4].
The “last great adventure of the underground” came in 1975,
with magazine Arcade, edited by Bill
Griffith and Art Spiegelman. In its attempt to “do battle at the newsstands” with
national satirical works, Arcade lost
with only seven issues. “’Underground’
thus resulted in a style that barely survived in the pages of the few veterans
of the golden age of comix who remained active with individual titles [4].”
Overall, the installation of the Comic Code of the 1950’s,
and later outcry against it in the 1960’s and 70’s, proved that despite
previous perception, American comic readership included a broad age range. As
the installation of underground comics catered to this mature readership,
mainstream publishers would use these as tools to develop their own market
towards adolescents and teenagers in the following decade [3]. This
new market, as indicated by Sabin, “was something that would develop over the
next decade into a completely new system of comics marketing based on comics
‘fandom.’”
Next time in A Scroll in Time...
We see how the transformation of comics in the '70s helps boost the image of comics in the 1980s and on!
Stay tuned!
[1]
Couperie, Pierre, Maurice Horn, Proto Destefanis, Edouard François, Claude
Moliterni, Gérald Gassiot-Talabot, and Eileen Hennessy. A History of the Comic
Strip. New York: Crown, 1968. Print.
[2] Steranko, James. The Steranko History of Comics. Reading, PA. 1970. Print.
[3] Sabin, Roger. Comics, Comix & Graphic Novels. Hong Kong. 1996. Print.
[4] Garcia, Santiago. On the Graphic Novel. University Press of Mississippi.
2015. Print.
[5] Hajdu, David. The Ten-Cent Plague: The Great Comic-Book Scare and How It
Changed America. New York. 2008. Print.
[6] Mazur, Dan, and Alexander Danner. Comics: A Global History, 1968 to the
Present. London: Thames & Hudson, 2014. Print.
[7] Wright, Bradford W. Comic Book Nation. Baltimore, MD. 2003. Print
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